The way it ought to work, simulations will give you an increase in learner engagement, retention, and motivation. You can achieve a time savings over traditional lecture-plus-discussion workshops by using simulations, as well. Here is an example of how to convert a traditional half-day workshop into a simulation-enhanced workshop.
Ethical Decision Making as the Example
For this example, I’ll use an instructor-led, half-day ethical decision making course. This is a very common, reasonable, and potentially effective design. While this example shows the instructor-led delivery mode, the same general principles you will see in this example also apply to converting e-learning courses from traditional to simulation-enhanced designs.
Assumptions
Let’s assume that there are strong context reasons for delivering this course and that the match with the audience is good, and so on. (Never forget to put the training in its business context and design to the desired business outcomes! Great course design still can’t address a problem for which training is not an effective solution.) We will also keep the constraints around training-participants, expectations, outcomes, time and resources available, etc.-the same for both versions of the course.
Two Course Versions
First, take a look at the course agenda, below. Then, look at the revised course agenda that follows. Changes are highlighted in blue on the second version.
COURSE ONE - ETHICAL DECISION MAKING, TRADITIONAL
Topic: Ethical Decision Making
Method: Classroom, Instructor-led Training, Traditional
Time: 4 hours
Course Agenda
| Time | Activity/Notes | Resources |
| 20 min | Icebreaker - Focused on an ethical dilemma | Icebreaker instruction cards |
| 10 min | Introduction & Welcomes | |
| 30 min | Topic Introduction - Ethical Decision Making
|
Case study |
| 60 min | Company Ethics Guidelines
|
Ethics Guidelines handouts Policy handouts |
| 60 min | Application Case Studies
|
Set of Case Studies |
| 30 min | Transfer & Application
|
Action Plan worksheets |
| 15 min | Testing
|
Objective Test |
| 15 min | Conclusion
|
COURSE TWO - ETHICAL DECISION MAKING, SIMULATION-ENHANCED
Topic: Ethical Decision Making
Method: Classroom, Instructor-led Training, Simulation-Enhanced
Time: 4 hours
Course Agenda
| Time | Activity/Notes | Resources |
| 20 min | Icebreaker - Focused on an ethical dilemma | Icebreaker instruction cards |
| 10 min | Introduction & Welcomes | |
| 15 min | Topic Introduction - Ethical Decision Making
|
2 stories |
| 15 min | Company Ethics Guidelines
|
Ethics Guidelines handouts Policy handouts |
| 45 min | Ethical Decision Making Simulation #1
|
Simulation material for facilitator, learner, and partner or role-player |
| 45 min | Ethical Decision Making Simulation #2
|
Simulation material for facilitator, learner, and partner or role-player |
| 30 min | Testing
|
Realistic resources |
| 15 min | Transfer & Application
|
Trigger-Response worksheets |
| 15 min | Conclusion
|
What Changed about the Learning Method?
The key changes in the second version are that lecture and hypothetical case studies are replaced with two simulations. Instead of walking the learners through the details of the company ethical guidelines and procedures, the trainer orients them to where they can find the information when they need it. Then, the simulation will require the learners to look up and use that information to deal with the scenarios. This puts the obligation to learn and use the resources on the learner as a requirement for success in the simulation. This also changes the tone of the practice from a “What would you do in this situation?” response with a third-person case study to an active, real-time “What do you do now?” practice situation.
What Changed about the Testing and Transfer Method?
The testing and transfer methods change in version two, as well. Instead of putting the objective test at the end, the test comes before the final transfer segment. Learners have to address the same items as before, but they have the option of calling on realistic resources to help them. This further stresses the very real skill of recognizing when to call for help that is missing from the traditional testing method. The transfer assignment is not to create an action plan for a single situation, but to create a small set of rules for dealing with general situations. The triggers tell the learner when to apply a rule, and the rules help the learner to act in accordance with the ethical guidelines. This makes the transfer both more robust and more generalizable to real-world issues than the single action plan.
How did Timing Change?
Both courses are four hours in length. In the first version, 90 minutes was devoted to the content lecture and 90 minutes to practice. In the second version, 30 minutes was devoted to content and 135 minutes to stronger, more realistic practice.
What are the Design Implications?
Overall, the design effort is probably a wash. Time spent on finding and developing material for the lecture, discussion, and case study portions of the traditional version would be spent developing the simulation details and materials in the second version. Some designers might feel that writing the creative scenarios and details for the simulations is harder than assembling the lecture material. Others will feel the opposite is true. Caveat: The more complex the simulation will be, the more work the designer will have to do. For this example, I am assuming that a fairly simple, 5-Step SimulationTM approach to simulation design is being used.
What are the Delivery Implications?
The second version requires more facilitation skill and is less dependent on platform skills or subject matter expertise. The second version is likely to require more preparation time for the trainer, at least the first time or two. The benefit for the trainer is seeing more engagement and individual “Aha!” moments expressed throughout the workshop, and seeing the broader range of different ideas and tactics that the learners develop and try out. This can give them more stories and suggestions to share with other learners over time.
The Concepts behind the Second Version
Here are the design concepts I used to modify the traditional course:
- Minimize lecture; embed the learning, instead
- Use simulations to make the learning “First Person,” instead of “Third Person”
- Have learners teach themselves the details; make them use the details inside the simulation
- Make testing part of the reality-based learning process
- Strive for rules, rather than action plans, as transfer outputs
Summary
Both versions of this example course take roughly the same amount of resources to design and deliver. The amount of time devoted to learner practice, and the amount of learner engagement with the material is at least 50% higher in the simulation-enhanced version of the course. To the extent that this is a practical solution for the audience, you can expect correspondingly higher rates of achievement and learning outcomes. Overall, simulations offer higher engagement, transfer, and satisfaction than traditional courses. Putting the learner “in the driver’s seat” doesn’t have to be hard, and can be very rewarding for both the training team and the learners.
Take a look at your own workshops, and see how you might apply the concepts shown here to work simulations into your training!

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